WILLIAM NIELSEN MACNAMARA

Currently in my 4th year as a VFX Artist.
Operating as a 3D generalist at the award-winning VANDAL productions studio for 3.5 years, working alongside industry veterans, building my experience and developing my craft in a variety of 3D VFX pipelines.

I work across multiple functions of a VFX production pipeline and have built robust familiarity with software such as Maya, C4D, After Effects, and Photoshop.
I frequent specialised software for developing complex texture maps and models in Substance Painter and Zbrush to then rig, animate, light and render in my primary tool engines.

My keenest interests lie in texturing and lighting, while I am also proficient at modelling, rigging, rendering, animating and post-compositing.

Snowboarding
ZBrush C4D Maya AE Redshift PS Substance Arnold
Portrait